


Nevertheless, it already holds a lot of content with the Doll Island section, so you won't be dissapointed by it. Originally, part of the Lucum Library would appear on the demo, but to justify it, a lot more content would need to be added, delaying even more the demo and even questioning if it would be an actual demo of REalM. Currently the demo is comprised of the Doll Island area, as well as small apperances from other areas from the game. Now, since we are already here, why not shed some light on the current advancements in the game. We'll be sure to keep posting any news that arise in the following days, as well as advancements in the game. The Nexus sometimes had some images that were bleeding in some Graphics quality settings. After reentering the area of the paintings puzzle, Porcelain's cage would not opened. When completing the paintings puzzle, if the action button was pressed, the scene would not play out correctly. When completing the paintings puzzle, the camera would be left zooming on the painting while playing a scene. In the Paintings Puzzle, if you interacted with a painting when not holding a gem, and then wanted to put a gem on it, without leaving the area, it wouldn't let you. Quit to Title shouldn't be confusing anymore when using a joypad.

Gallery pages prompt a text to inform that one has been found. Visual guidance is given to spot places to which Iris can't go. There shouldn't be any more dolls appearing from thin air. A cinematic that wasn't playing in the Nexus, at the start of the game is now working. Also, now a door blocks the puzzle prize, so it can only be obtained by solving the puzzle. well now it works, previously it could be solved fairly easily due to the arrangement of the platforms and the fact that one could reach a supposedly out of reach platform. The Lost Forest puzzle now works correctly, pointing when you make a mistake to solve the puzzle (and have to restart it). Fixed several issues where different animations could appear in game if Iris was hit. Also, now there is feedback about the Darkness in that house. The house covered in darkness can no longer be accessed until the darkness is taken away (yes, it can be taken away :D). "Lost forest" puzzle renamed and corrected text hint. Added visual feedback to when the platforms puzzle is being solved correctly. Walk and jump controls now work much better (yes we know they had their issues, but all of them where done with something else in mind, nevertheless as it broke the gameplay, it was changed) Fixed a problem where Iris would not walk out of screen when transitioning to certain areas.
REALM WALK OF SOUL ENDINGS FULL
As suggested by a friend, changed the numeration of the demo, in order to avoid confusions about the demo being a full game. Added a 4th lever in the platforms puzzle to restart the positions of the platforms.
